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02
of 7 services
Web
UI/UX
Marketing sites and web products designed around how people really use them — clear flows, clean interfaces, ready for your developers.
Best for
SaaS · Web products
Timeline
4–8 weeks
You get
Figma files, prototype, design system

Designed for clarity

Why it matters
A clear interface saves your users time.
We design the shortest path to what they came for.
We map the key journeys, wireframe them, test a prototype and then design every screen and state in a system your developers can build from.
What’s included

Flows & UX
User journeys, wireframes and the structure of every screen.

UI design
Every screen and state, desktop and mobile.

Design system
Colours, type and components in one library.

Clickable prototype
Key flows tested with real users before any code.

Motion
Transitions and micro-interactions with timing specs.

Developer handoff
Specs, assets and states for every screen.
How a product project runs
Five steps, usually 4–8 weeks. You see a clickable prototype by week three.
Week 1
Research
Users, goals and the product as it is today.
Week 1–2
Flows & wireframes
Journeys and structure before any visuals.
Week 3
Prototype & testing
A clickable prototype tested with real users.
Week 3–6
UI design
Every screen, state and the design system.
Week 6–8
Handoff & support
Specs for developers and help while they build.
Questions, answered.
Still unsure? Call us at +998 90 000 00 00 and we will walk you through it.
Do you work with our developers?
Yes. We hand over specs and stay in touch while they build.
Can you redesign an existing product?
Yes. We start with a UX audit and redesign the parts that slow users down first.
Do you build the product as well?
We design; your developers or our partners build. We support them throughout.
How do you test the prototype?
With five to eight real users, remote or in person, before the UI is polished.
What do we get at the end?
Figma files, a design system and a clickable prototype.
How long does a design project take?
Usually 4–8 weeks, depending on the number of screens.




